The teen can either go with a public defender or hire a lawyer. A hearing will be need to take place to determine sim's fate. ![]() Hearings take place at 9am on Mondays, Wednesdays, or Fridays. ![]() For some Sims, after being taken into custody they will be released to their parents/guardians but depending on the crime and previous misbehavior they may be required to remain in police custody until their hearing. If, however, law enforcement catches the teen they can issue a warning or for more serious offenses, take a Sim into custody to be processed/booked or issue a summons for a hearing. There's a slim chance that parents/guardians might turn their teens in depending on the offense, the parent's reaction to the behavior, and their relationship. Parents can also discipline their children for misbehaving and rule breaking if Parenthood is installed. In cases where the infraction is more serious, schools may be required to report the incident to law enforcement.Īt home, parents have new socials in which to discuss their children's behavior, kick them out, argue with them, express compassion, or listen to their problems. ![]() In some cases, they may expel the student. School may be lenient and only require a warning or extra homework, or an in-school suspension or detention. Teen Sims who are caught at school or at home will have options open to them. Additionally, integration for Lumpinou's upcoming Law and Disorder will be included as it develops. Some integration with other mods, including my own, will also occur: getting caught driving without a license(SimNation Travel), taking illegal substances across international borders (SinNation Travel and Basemental Drugs), getting caught criminal mischief at a bonfire (Dynamic Teen Life), cutting class (EO, Preteen, Private School), and possession of prescription drugs not prescribed to teen (HCR, Dental Care, SimImage, and Basemental Drugs). Your teen Sims can now get consequences for being caught stealing/swiping objects that don't belong to them, pickpocketing other Sims, setting fire to objects, picking fights with sims, tagging/graffiti public areas, hacking online, cheating on tests/stealing test answers, pranking other sims, peeing or woohooing in public, and possessing illegal substances or being under the influence of illegal substances. Note that this mod considers all drinks from bars, kegs, ping pong tables, and all beverages consumed at bar venues without BMD Juice Lot trait to be illegal.ĭoing any of these things can land them in hot water! If that happens, the teen and parents will have to attend court-mandated counseling together to try to repair the relationship and work on the underlying issues for why the teen ran away. If the authorities bring the sim back, they might cite the teen with a status offense. Their parents can also report them as a runaway and they may be found by the authorities and brought back earlier. After they come back from running away, they can runaway, again, if they like. Upon their return, they can potentially be welcomed back by the family or yelled at. They will run away for 5 days before returning. Each day while your sim is on the run, they will encounter a situation for you to react to. Their family will definitely react to the runaway both when it happens and upon their return. Your teen can choose to run away while still being part of the family, in a rabbithole. If you want to keep playing your family but just want your teen to runaway, now they can. ![]() This was made for those who didn't want to play a teen as a a runaway in a teen only family. This was the only way I could force them into their roles but I'll keep tweaking! Note that the mold breaker must be female and the carbon copy must be male. Will they receive an in-school suspension or just a warning, be ordered to complete community service hours, or sent to a juvenile hall? It adds consequences if your teen sims are caught misbehaving whether that's pranking in school or tagging in the street. This is a mod that adds a new scenario related to mischievous teens, the ability to run away in a rabbithole and play the family, as well as a school infraction and juvenile justice system. What will your rebellious teen's fate be? Now your teens can runaway (as a rabbithole or scenario), rebel in ways big and small, legal and illegal, and potentially get caught along with possible consequences from simple grounding to being sent to juvenile detention centers. This started out as me simply trying to make the runaway scenario and became, as almost all my mods do, more.
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